Codex Lochianus

A gallimaufry of musings on history, gaming, and speculative fiction

Interview with the developers of Torment: Tides of Numenera

Many of you know that Planescape: Torment is one of my all-time favorite video games (you can read my paean to the game here). Naturally, I’m thrilled that InXile is working on a spiritual successor to Planescape called Torment: Tides of Numenera. I recently had a chance to talk to the developers to learn more about the game, and you can read my interview over at Urban Gaming Elite.


Archaeology Magazine Gets Confused

I felt a little rush of joy this evening when the following headline appeared in my Twitter feed: “A book of ancient Egyptian spells has been translated.” Naturally, I clicked through, but I was swiftly disappointed. A glance at the article revealed that the book in question has nothing to do with ancient Egypt. It’s actually about a Coptic spellbook from 700 or 800 AD!

Calling a Coptic manuscript ‘ancient Egyptian’ is like calling Dante’s Divine Comedy a work of ancient Roman literature. It’s a lazy attempt at shorthand that ultimately obfuscates rather than enlightens since Coptic civilization had little in common with its pharaonic predecessor.


An Introduction to Ghost Stories

Several years ago, The Physicist and I wandered into our local game store and left with a little game called Ghost Stories. Although we lost horribly the first few times we played, we were hooked. Ghost Stories can be a bitch to win, but it’s also a lot of fun. The premise of the game is game is that a group of Taoist monks (the players) are fighting to save a village from the depredations of the malevolent Wu-Feng and his legion of ghosts. Since a new ghost typically appears each turn, players face an uphill battle to keep the enemy at bay. Thankfully, you’re not completely alone. You can seek aid from the villagers, but a helping hand can have consequences…

I wrote a handy introduction to Ghost Stories for Urban Gaming Elite’s ‘Unplugged’ section. Why don’t you mosey on over to UGE and check it out?


Elevator Pitch Olympics

Last week, I wrote an article for about the Wisconsin Early Stage Symposium’s Elevator Pitch Olympics. Eighteen entrepreneurs gave ninety-second presentations to a panel of judges, who then rated the entrepreneurs’ performance on a scale of one to five.

The winner, Tyrre Burks of Team Interval, hopes to create a digital platform that will serve as a universal health record for student athletes. He faced stiff competition, though. Steve Visuri of FloraSeq, wants to create a stool bank to facilitate fecal transplants, while Ben West of Concinnity is trying to make it easier for doctors to file reports for the Physician Quality Reporting System (the process is so byzantine that many doctors have opted out of it entirely; according to West, 800,000 physicians miss out on approximately $4 billion annually).

I thought it was interesting that many of the entrepreneurs were reluctant to brag about their credentials, even when it would have helped their pitches. One gentleman wants to develop a drug to treat canine diabetes and then use the profits to fund research in human diabetes. He gave a decent pitch, but he neglected one tiny detail: he’s a famous pancreatic transplant surgeon at the University of Wisconsin. At the end of the competition, the judges stressed that entrepreneurs need to overcome their Midwestern modesty if they want to be noticed by investors. :)



Torment: Tides of Numenera First Glimpse

InXile has released a first glimpse video of Torment: Tides of Numenera, and it looks awesome.

Although this is an alpha version of the build and therefore subject to major change, the omens definitely look good. It has a clear Planescape: Torment vibe, though there are subtle refinements: although there’s still a lot of reading to be done, they’ve made it so that dialogue is actually voice acted. I think this is a nice compromise–it helps deepen characterization while keeping the wonderful descriptions that made Planescape: Torment such a joy to play.

The game’s story seems promising, too. Even though the video only shows the barest hints, I’m already intrigued by the Maw. Given the all-star team that’s working on the story, I think it’s safe to say that the end result will be amazing.

So far, the only bad thing about Torment: Tides of Numenera is that it probably won’t be released for another year. :(


Wisconsin Patriot Boot Camp

Last weekend, I had the privilege of covering the Techstars Patriot Boot Camp for The boot camp aims to give veterans and military spouses the tools they need to become successful entrepreneurs. I really enjoyed hearing the entrepreneurs speak about their business ideas, and I’m glad that Techstars is helping them turn their dreams into reality. You can read my write-up of the event here.



OMG! Women Love Shoes!!!!!

“4000 Year-Old Tablets Reveal Women Have Always Loved Shoes!” proclaimed a headline on the webpage of Cornell University’s Department of Near Eastern Studies. The article in question was about the Garšana Tablets, a group of 1,600 cuneiform tablets from Mesopotamia that were once part of the personal archive of a Sumerian princess named Simat-Ištaran. The tablets cover the years between 2031 and 2024 BC, and they reveal that Simat-Ištaran ran the estate after the death of her husband, a general named Šu-Kabta. They provide scholars with fascinating new evidence about the place of women in Sumerian society. For example, the tablets show that women worked as laborers and even supervisors, and they received the same wages as their male colleagues.

In light of all the fascinating things revealed by the Garšana Tablets, it seems strange to emphasize Simat-Ištaran’s shoe collection. While the article itself provides a more holistic overview of the material, the headline’s appeal to a gender stereotype is still annoying. I suspect that the author was trying to come up with a hook that would draw in members of the general public, but surely something like “4000 Year-Old Tablets Reveal Surprising General Equality” would have been equally eye-catching.


New Gig!

I have some exciting news: I will be writing for Urban Gaming Elite! As a longtime gamer, I’m thrilled to have the opportunity to write about an industry that I love.

You can check out my first article here. It’s a preview of a promising RTS game called 0 A.D. If you liked Age of Empires, you’ll probably like 0 A.D. It’s being developed by a team of volunteers from all over the world, and it will be totally free to play when it finally launches. There’s no release date as of yet, but in the meantime, you can play with the alpha build. It’s definitely worth a look.

Some random thoughts that didn’t make it into my article:

  • I question the decision to use Middle Egyptian building names for the Ptolemaic faction. Admittedly, I’m not much of an expert on the Greco-Roman period because it’s boring, but my understanding is that Greek was the language of administration. And if you want to get really pedantic, you could argue that Demotic would be a better choice than Middle Egyptian since Middle Egyptian was only used in highly formal contexts by the Ptolemaic era.
  • The ships look awesome. It’s just a shame you can’t really do much with them at the moment since the AI doesn’t know how to use them yet.
  • I wish the game had more non-Mediterranean civilizations. It seems strange that the Seleucids, Ptolemies, and Macedonians each get their own faction, yet there isn’t a single faction from Eastern Asia (though India is represented by the Mauryans).
  • The game places some annoying restrictions on construction (e.g., you have to build towers a certain distance apart, and civic centers have to be placed a certain distance from resources). One of the great things about old-school RTS games like Age of Empires II is that the game lets you do whatever the hell you want. Want to build fifteen towers right next to each other? You can do that!  Want to build a dozen castles? You can do that, too! The best games are the ones that give you the freedom to do silly things instead of holding your hand or trying to nudge you toward a certain course of action.
  • The skirmish maps suffer from Diablo III Syndrome (i.e., they look really pretty, but they get old after a while since there’s insufficient randomization). I hope the game will eventually have a fully random map mode. Hand-designed maps based on real-world geography are nice, but they reduce the replay value since you eventually come to know them like the back of your hand.

Arguing with a reviewer is a really bad idea

One of the people I follow on Twitter recently posted a link to an epic example of how an author shouldn’t behave. The writer in question, Stephan J. Harper (not to be confused with the Canadian Prime Minister!), wrote Venice Under Glass, a mystery set in La Serenissima that features teddy bears for protagonists. Michael Cohen over at gave the book a middling review. Instead of grumbling to himself and moving on with his life, Harper had a meltdown in the comments section. He began by citing passages from the book that allegedly refuted Cohen’s criticisms, but when the other commenters basically told him to chill out, his responses devolved into ad hominem attacks.

What Harper doesn’t seem to understand is that writing a review is an inherently subjective exercise, and people will inevitably have different reactions to a given work. Although he keeps insisting that Cohen needs to support his arguments with quotes from the text, doing so would be pointless. When Cohen says that Harper’s prose is ‘workmanlike,’ that’s his opinion. It can’t be proven or disproven because it’s ultimately a question of taste, and as they say in Latin, de gustibus non est disputandum. I may think Firefly is one of the most overrated shows in the history of television, but that doesn’t mean that the legions of Firefly fans are in the wrong.

Harper might want to take a page from Colin Morgan’s book. An interviewer once asked him if he read what the critics were saying about his work, and he said no. He thought that positive reviews would give him a swelled head, while negative reviews would just bring him down. Those are wise words for creative-types.


Age of Empires II: HD Edition

Age of Empires II: The Age of Kings was a huge part of my adolescence. It was one of the first games that I actively looked forward to, and I was so excited when it finally came out. The coolest thing about it was that I could play as the Byzantines. I was really interested in the Byzantine Empire in high school (I used to read Donald Nicol’s Byzantium and Venice and Warren Treadgold’s History of the Byzantine State and Society during study hall), and I would spend hours skirmishing against the Turks with my hordes of cataphracts. I wasn’t a very good player though–I was more focused on historical accuracy than playing a good game. I was obsessed with deploying my units in historically accurate ratios, regardless of what was actually needed to counter my opponents, and I refused to use units that the Byzantines didn’t use in real life (e.g., camels and hand cannoneers). Although I eventually moved on to other games, I always had a soft spot for AoE 2. When I saw that Microsoft had released an HD version of the game through Steam, I knew I had to buy it.

I purchased the deluxe edition, so in addition to a remastered version of the original game and The Conquerors expansion pack, I also got The Forgotten, a new expansion pack that started out as a fan-made mod. Although my inner cheapskate caviled at the idea of paying for a game I already owned, I’m really glad I bought it. The graphical changes in the HD edition are nice (the most noticeable change is that water now ripples with waves instead of looking like a painting), but the new civilizations are where the game really shines. I’m particularly glad that the Italians have finally made it into AoE 2. As a teen, I was frustrated by their absence from the original game since I wanted to recreate things like the Byzantine-Venetian War. I usually ended up playing as the Goths and pretending to be Venice, but that wasn’t very satisfying (huskarls aren’t terribly Venetian!).

The mighty Byzantine army. I've added a mod that changes the unit graphics, so they look a bit different than those found in the original game.

The mighty Byzantine army. I’ve added a mod that changes the unit graphics, so they look a bit different than those found in the original game.

I haven’t played all five of the new civs yet, only the Italians and the Slavs. Those two are quite interesting to play, though. The Italians actually have two unique units, the Genoese Crossbowman (archer with an attack bonus vs. cavalry) and the Condottiero (infantry with an attack bonus against gunpowder units), and their cheaper maritime technologies gives them a boost on water maps (though it would have been nice if the ships themselves received a boost). The Slavs have great infantry (one of their unique technologies, Druzhina, gives them trample damage like the Byzantines’ cataphracts), and their unique unit, the Boyar, is a horseman who can tank. They also get cheaper siege units, which can be a huge advantage (after watching Resonance22’s YouTube channel, I’ve learned to appreciate the power of massed onagers!).

The computer’s AI has also been improved. It’s still not as skillful as a human player, obviously, but it can give you an interesting game. My big complaint is that it doesn’t seem to be good at varying its strategies based on the strengths of the civilization it’s playing. No matter which civ it is, the AI likes to build lots of light cavalry and pikemen. That being said, it does tend to build lots of paladins when playing as the Franks and lots of monks when playing as the Slavs (few things are more frustrating than running into a wall of 15-20 monks chanting away, particularly if you haven’t researched Faith yet!), but that seems to be the extent of its civ-specific strategies. Unfortunately, the units’ AI is still pretty stupid. Villagers will frequently stand around doing nothing as if they’re stoned, and your military units seem to have a death wish (the latter can be overcome to some extent by setting their attitude to “stand ground,” but this can turn them into strict pacifists who won’t intervene if one of their brethren is being attacked). Don’t even get me started on the pathfinding…

What I really love about AoE 2 though is the old-school economic management. Modern RTS games tend to dumb-down simplify the economic aspect of the game in order to focus on combat. Maybe I’m weird, but I like the challenge of building a diverse economy and keeping it balanced. At the beginning of the game, you’re often chronically short of resources as you build your empire, so it’s rewarding when you finally reach the point where you can build whatever you want.

I also love the degree of freedom that AoE 2 gives you. Newer games seem to like placing restrictions on the player. In Age of Empires III, for example, certain buildings can only be built in limited numbers, and that kind of irks me. If I want to build more than one church or a gazillion houses, I should be able to. I don’t want to be trammeled or have my hand held by the designers; I want the freedom to do crazy things, like attack with mass monks.

All in all, I highly recommend AoE 2 HD. The base game has held up very well. The graphics are still appealing, and they don’t look as dated as those found in early 3-D RTS games such as Empire Earth. There are, however, a few niggling quality-of-life issues. There’s no automated scouting button, so you’ll have to maneuver your scout around the map by hand, and the system for replenishing your farms is kind of clunky. But these are really just trifles, and they’re not annoying enough to tarnish the overall gameplay experience. It’s a first-class game, and I’m glad that it’s been made available for a new generation of gamers to enjoy.